Super Tower Defense 2
Author: Vectorlight
Description
Super Tower Defense is back, this time with more maps, more units and bigger explosions.
Defend your base from the ever advancing army of tanks, buggies, bikes, gliders, fighters and more.
Choose from a selection of 10 different maps and get the best score you can!
Play Big Guns Tower Defense, the popular updated version of Super Tower Defense 2, on your phone and tablet for free.
Instructions
Use the mouse to select units from the build panel at the bottom of the screen. When you have selected a unit position it on the screen and click to place. You can click on built units to see detailed information.
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Slice the fruit that is thrown up onto the screen. Slice the fruit into multiple pieces for maximum points!
platform
Get Unlock The Map You Need Reach Wave 50 Thans It :D
Cool-Kid
Very addicting!!!!
I do a little silverlight programing and this clearly took some work!!!
Rockey Point is the best map
darkfox
this gam needs a sound button very annoying
Robert
I do not like that you have to have money before you can click on a tower for info. And are upgrades worth anything, except giving the tower more health?
Phoenix
The enemy suicides are overkill. Also the fact that they burn your defenses but you don't get monetary compensation doesn't equal out. Especially when they run 4 or 5 in a row at you.
zhouyonghua
Sometimes, when I update weapon, health is not increased.
And I think it will be better if I sell a level 2 weapon, I should get more money then I sell a level 1 weapon.
Jay Acharya
Very intersting game.
After playing for few minutes, game atops automatically and white background appears. Also, Dunes and Stone Clouds do not appear at all.
ElectroSoldier
Great game guys.
I think it really needs a pause button though... or at least a setting to pause the game play when the menu is called.
also Ive noticed a bug, Ive noticed it so far in the Rocky and Dunes maps, didnt notice it in 3 bridges.
After a certain point, usually when the enemy reach level 4 they start to stutter and stop.
On the Rocky map its in the top left quarter of the map, as they drive up between the two outcrops in the map and along the top when they turn south then east they stutter and stop... not sure why that is.
On Dunes there is no one fixed place where it happens but its always when there are a lot of weapons and enemy vehicles on screen.
dan
Hi Guys,
Thanks for reporting these bugs here. We are looking at the bugs in this game now and can confirm the bug causing the White screen should now be fixed. The bug that causes gameplay to freeze is still being investigated and I think is a separate issue to the White screen problem. It would help greatly if you could email a screenshot when the game freezes as this will help recreate the problem here.
Thanks for your patience!
Rick
Plays for about half an hour then the screen goes white.
delangthang_1501
i just get wave 550 lol it's freezes
wps
I love this game and i played it lots of times, however, today it freezes at wave 250.
CherieReed
Love the game, but do not love the bug that does not enable you to fix the towers that have been damaged. It takes your money but does not fix them.
freeman
Hi and thanks for this very good implementation of this classic game.
All is fine but sometimes the game freezes, in fact the ennemies are blocked. This bug has been reported and you said it has been fixed. But it is still there :-(
One thing : after a while ennemies are using a suicide strategy to break all your weapons. One or two times it can be an acceptable strategy but when it becomes the only one of the ennemies it is a bit borring.
Also there no real good weapon : you can level up a lot of them, you see little or no difference. So at a given time ennemies are coming in big number, being very very strong, and all your weapons are useless and more, ennemies suicide on them.
After playing hours on the game, this systematical strategy is a bit frustating.
But again, thanks for this game !
LukeTheSmurf
I love this game and i played it lots of times, however, today it freezes at wave 234. I can still control my units, i.e. sell, upgrade and even build new ones, but the enemies (and shots and explosions) are frozen
Franz
Bugs:
Level 60+ the previews are overlaid, resulting in blank spaces. I did use send now a lot though
cavereric
The games are long. I can't play if I can't find a way to save. It would be nice to play some while I am eating my lunch at work. Then play some when I go home at night.
RaHe
Hi, Silverlight Version doesn't work. Both counter count up to 100%, afterwards nothing happens.
Greets, RaHE
tr_2011
I see framethrowers automatically levelup, but what it benefits? Fire rate is the same, and it show health 100 of 200 (when 2nd level).
Is it possible to go beyond wave 350? I lost several times at this point already. And a lot of heavy flakers (with many of them updated) doesn't help.
kanary
It is impossible to play game very long time. It would be nice to save game (i.e. to isolated storage).
Rocky
Yeah, I'm the easiest map.All you gotta do is get flamethrowers and spawncamp us. get a few heavy flaks by the base and your good.
dan
Hi Petr,
Thanks for reporting this, it is a bug which has now been fixed.
Petr
Podrobnosti o chybě na webové stránce
Uživatel zástupce: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; .NET4.0E; OfficeLiveConnector.1.5; OfficeLivePatch.1.3)
Časové razítko: Sun, 19 Sep 2010 13:10:02 UTC
Zpráva: Unhandled Error in Silverlight Application Input string was not in a correct format. v System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt) v System.Double.Parse(String s) v SuperTowerDefense.Components.Level.Load(String url, Stream stream, HumanPlayer currentPlayer) v SuperTowerDefense.Components.Level.CompleteLoad(String url) v SuperTowerDefense.Components.Level..ctor(String levelName, UserControl levelUC, Canvas soundCanvas, Int32 levelNo, HumanPlayer currentPlayer, Color trackColor) v SuperTowerDefense.MainPage.OnGameStart() v SuperTowerDefense.MainPage.startGameDialog_Closed(Object sender, DialogEventArgs e) v Liquid.PopupBase.RaiseClosed(Object sender, DialogEventArgs args) v Liquid.DialogBase.AttemptClose(DialogButtons button, Object tag) v Liquid.DialogBase.Button_Clicked(Object sender, RoutedEventArgs e) v System.Windows.Controls.Primitives.ButtonBase.OnClick() v System.Windows.Controls.Button.OnClick() v System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) v System.Windows.Controls.Control.OnMouseLeftButtonUp(Control ctrl, EventArgs e) v MS.Internal.JoltHelper.FireEvent(IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, Int32 actualArgsTypeIndex, String eventName)
Řádek: 1
Znak: 1
Kód: 0
Identifikátor URI: http://www.vectorlight.net/App_CMS/templates/standard/assets/utils.js
0rk_Rule
Bugs:
Level 60+ the previews are overlaid, resulting in blank spaces. I did use send now a lot though.
Notes:
Over time, the flamethrowers automatically level up.
Rocky Point (the rocky map) is the easiest I think.
Memory leak from Super Tower Defense (1) appears to be fixed!