Latest News

  • Silverlight Online Chat
    Jul 24, 2010

    Today we launch the new Silverlight Live Chat application demonstrating the Liquid RichTextBox and Emoticon replacements.

  • New Super Shoot Em Up 2 Game
    Jun 29, 2010

    Added to the Games section is the new Super Shoot 'Em Up 2 game. Take control of your tank with the aim to defeat the computer controlled opponents. Features all new weapons, levels and Battle Mode!

  • Silverlight 4 Controls V5.3.2 Released
    Jun 28, 2010

    This release contains several fixes raised in the forums.

  • New Sandmania Puzzle Game
    Jun 18, 2010

    Sandmania is the latest game from vectorlight, the aim of this game is to guide sand from the top of the screen to the various colored containers below.

  • New Moon Tower Defense Game
    May 29, 2010

    Added to the Games section is the new Moon Tower Defense game. Defend the Moon from the circling Aliens and Humans.

Silverlight Menu (Popup)

This free popup Menu control provides Silverlight developers with an easy to use and customizable popup menu system with a familiar default style.

This Silverlight only Menu Control is easy to implement on your Silverlight driven website and is also customizable to provide a visual feel suitable for any site design.

Silverlight Popup Menu

If you are developing using Silverlight 4 our tutorials sections contains a demo of the Popup Menu when used in conjunction with the right mouse click event to provide an easy way to implement Silverlight 4 Context Menus.

To use the Menu control you will need to add a reference to Liquid.Menu.dll in your project.


How to Use the Menu Control

To use the Menu on your Silverlight page:

<UserControl x:Class="Menu.Page"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:liquidMenu="clr-namespace:Liquid;assembly=Liquid.Menu"
    Width="400" Height="300">
    <Canvas x:Name="LayoutRoot" Background="White">
        <Button Canvas.Left="20" Canvas.Top="20" Content="Show" Width="60" Height="20" Click="Button_Click" />
        <liquidMenu:Menu x:Name="popupMenu" Canvas.Left="40" Canvas.Top="40" ItemSelected="MenuList_ItemSelected" Visibility="Collapsed">
            <liquidMenu:MenuItem ID="cut" Icon="images/cut.png" Text="Cut" Shortcut="Ctrl+X" />
            <liquidMenu:MenuItem ID="copy" Icon="images/copy.png" Text="Copy" Shortcut="Ctrl+C" />
            <liquidMenu:MenuItem ID="paste" Icon="images/paste.png" Text="Paste" Shortcut="Ctrl+V" />
            <liquidMenu:MenuDivider />
            <liquidMenu:MenuItem ID="new" Text="New">
                <liquidMenu:Menu>
                    <liquidMenu:MenuItem ID="pdf" Icon="images/pdf.png" Text="PDF Document" />
                    <liquidMenu:MenuItem ID="excel" Icon="images/xls.png" Text="Excel Spreadsheet" />
                    <liquidMenu:MenuItem ID="word" Icon="images/doc.png" Text="Word Document" />
                </liquidMenu:Menu>
            </liquidMenu:MenuItem>
        </liquidMenu:Menu>
    </Canvas>
</UserControl>


Here we have a button which when clicked displays the Menu.  The Menu can contain any number of child options and also nested menus.  Images and Keyboard shortcuts can also be rendered with the menu title.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using Liquid;

namespace Menu
{
    public partial class Page : UserControl
    {
        public Page()
        {
            InitializeComponent();
        }

        private void MenuList_ItemSelected(object sender, MenuEventArgs e)
        {
            switch (e.Tag.ToString())
            {
                case "cut":
                    // TODO: Cut functionality
                    break;
                case "copy":
                    // TODO: Copy functionality
                    break;
                default:
                    break;
            }
            popupMenu.Hide();
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            popupMenu.Show();
        }
    }
}


Example Silverlight Menu Control:

Silverlight Menu Control

Latest Forum Posts

Here are latest posts from around the forums, if you have a question about any of the Liquid controls you can get your answers in the Forum.

danparker276 posted on Menu Items not Selectable

Sorry for posting again, but I figured where it goes wrong:

when I set the height in the second grid, it fails.  When I remove the 'Height=50'  below it works.  This was set in my styles from the default VS2010 project.


            <Grid Height="50"  x:Name="NavigationGrid">

                <Grid.RowDefinitions>


                    <RowDefinition Height="20" />


                    <RowDefinition Height="30" />


                    <RowDefinition />


                </Grid.RowDefinitions>

Hi Milos,


Thanks for this.  The MousePlus class was implemented in SL3 to overcome the lack of a right mouse click but as you've seen Silverlight 4 now has native support for the right mouse button.


Thanks!

Hi,


Keyboard navigation is not possible at this time, it may be implemented in a future version.


Thanks!

tanya posted on MainMenu and Opactiy

I found that it is caused by the busyindicator in the silverlight toolkit

but I have no idea how to fix it.. :s

Hi,


I assume it is inheriting this size from somewhere else in your app.  Have you tried applying the font size to the individual menu items:


<liquidMenu:MenuItem ID="delete" Icon="" Text="Delete" Shortcut="Del" FontSize="8" />


Thanks!

Hi Ken,


These two properties will be changed to Dependency Properties to allow use in style setters.


Thanks!

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